Today’s technology has disrupted many industries including the transport, F&B, retail, logistics and banking industries. It has already left a permanent impact on Singaporeans and their ways of life. Undoubtedly, it is here to stay because the venture into technological innovation has only just begun.
The emergence of the Web 2.0 technology has shown great potential to support a lifelong learning journey, allowing for informal, yet efficient and spontaneous daily learning. Constant change is now the new norm. To thrive, organisations and individuals must be able to adapt fast, enhance their knowledge and hone their skills to meet this ever-changing learning climate.
Importantly, we must learn how to learn.
Students today are perpetually searching for information and communicating with one another using smartphones and tablets; submitting their assignments and completing their tests online rather than via the print medium. Learning digitally has become the new essential. The next generation of students, learners and workers in Singapore and the rest of Asia will inevitably thrive on digital content.
Is your organisation ready for these people?
Digitalisation of Training Content
Let’s face it: the days of cassette tapes, CDs and photo films are long gone. Just like how music, books and photo storages are digitalised, we believe the next natural progression will be towards the area of training materials, where we transform print to bytes.
Beyond reproducing your original content in digital format, we want to overhaul the entire learning content for the digital platform. We can breathe life into your content by adding more interactive features to create an engaging, immersive and meaningful experience for your participants. From eBooks, mobile applications, and online learning portals, we can convert existing training content to interactive platforms of engagement to allow distribution across all platforms.
It’s time for a change.
Dynamic Content Management
Having the technology to convert your existing content is just not enough.
Generating content apt to what you want to teach, staying relevant and retaining attention can be done. We can create an interactive yet effective learning content. As educator ourselves, we have produced our own set of digital learning content for our participants.
Our approach to digital content development is unique. We start with the end user in mind— because we get that everyones’ learning capabilities are different. Through dynamic content management, we not only allow them to learn at their own speed and convenience, we also ensure that our revolutionary A.I technology can determine the speed of each student, and alter the pace of learning so as to cater to each individual.
It’s time to react.
The classrooms of yesterday required students to come together for learning, with slides flashed and questions written on whiteboards. Today it is undergoing a massive revamping.
Online learning is no longer perceived as an inferior option compared to face-to-face learning. New technologies have made connectivity virtually possible anywhere and anytime. Businesses have changed their way of linking people up. It is now possible to move meeting rooms anywhere and connect people globally in different time zone within the same conference. We now want to adopt this same level of connectivity for students and to bid farewell to the traditional chalk and blackboards. In its place, we welcome virtual communal study spaces and whiteboards. We make sharing documents, various collaborative tools simply a walk in the park. The teacher-student-parent relationship will now be a breeze.
It’s time for an upgrade.
Introducing the gamification of learning. It is an educational approach to motivate students’ learning by using gaming elements in academic environments. The goal is to maximize enjoyment and engagement through capturing the interest of students and motivating them to continue learning. Not only will students experience fun, high level engagement in games can also lead to an increase in material and concept recollection and retention.
In today’s context, we are certainly not talking about board games or card games of the yesteryear. We are talking about mobile games or video games that this generation of students are already playing in their daily lives. Any gamer will tell you that they voluntarily spend countless of hours playing games and problem-solving. Many researchers and educators have been exploring ways to harness video games’ allure and how to apply it in learning.
We at Mint eSolutions are at the forefront of gamification for learning. Our in-house Financial Literacy game, Moneyboss, has been receiving rave reviews and positive feedback amongst our students. The game allows students to experience real-life simulations, applying what they learnt and practice scenarios and challenges in a secure environment. They get a first-hand understanding of how their choices within the game could result in certain consequences and rewards. Students can even sharpen their skills further by replaying the game several times and make right previous decisions.
How did we get this right? It’s simple. Because we are gamers ourselves.
It’s time to play.
Come, let us do better for you.